Over three years, we followed 60 households ethnographically in Melbourne, Sydney, Brisbane, Adelaide and Perth to explore the quotidian use of mobile games. This project sought to put mobile games into context — into the rhythms of everyday life. We deployed ethnographic and creative practice methods and modes of knowledge exchange to engage different audiences from academic to general public.

Editorial Series

The Wonders

Cup of Tea

Marketing Campaign

Visual Identity

Charm Above

Sprinkles & Spice

Set Design

Number 13

Public Relations